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Drafting and Deck Building in Tower Rush

Drafting and Deck Building in Tower Rush

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.

Drafting Priorities

The absolute most critical rule of drafting is ensuring you select at least one reliable ‘Win Condition’ (a card that targets buildings).

Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”

  • Deny them synergy.
  • Always take the versatile, cheap cycle cards.
  • Clog their hand with heavy, useless units.

The Art of the Bad Gift

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.

Draft Choice Your Selection What to Give
Fast Attacker vs Slow Building It is a reliable, cheap win condition It is incredibly expensive and easy to defend against
Spell vs Swarm Take The Log You instantly know one of their cards and have the exact counter ready

Embracing the Chaos

Do not panic; remember that your opponent’s deck is likely just as weird and disjointed as yours.

Choose wisely, and outsmart them before the match even begins.

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