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Drafting and Deck Building in Tower Rush

Drafting and Deck Building in Tower Rush

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.

Drafting Priorities

If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

  • Don’t get caught defenseless.
  • Stability is key.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

The Art of the Bad Gift

Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.

Common Error The Result
Drafting purely for synergy while ignoring the opponent’s cards You might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. Should you cherished this information along with you desire to obtain guidance about tower rush kindly pay a visit to our web-page. K.A, rendering your Golem useless
Forgetting to draft any spells You will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Embracing the Chaos

The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Choose wisely, and outsmart them before the match even begins.

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