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The Rock-Paper-Scissors Strategy in Tower Rush

The Rock-Paper-Scissors Strategy in Tower Rush

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.

This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.

Swarm, Splash, Single-Target

For example, a massively expensive P.E.K.K. If you have any questions with regards to where by and how to use tower rush, you can get in touch with us at the web-site. A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.

Every time you place a card on the battlefield, you must ask yourself: “Which part of the triangle am I playing, and what does the opponent have to counter it?”

  • Balance is mandatory.
  • Memorize the specific counters for every meta card.
  • Use spells to break the rules of the triangle.

Breaking the Triangle

If your opponent only has one ‘Scissors’ (Splash spell) in their deck, and you bring three ‘Papers’ (Swarms), they literally cannot stop you.

You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.

Triangle Role Strengths Weaknesses
Swarms High DPS single-target tanks, Princes, P.E.K.K.As Wizards, Valkyries, Bomb Towers, The Log
AoE Units Skeleton Armies, Minion Hordes, Goblin Gangs High health single-target units, Mini P.E.K.K.As, Heavy Spells

Why the Meta Changes

Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.

Master the triangle, and the trophies will follow naturally.

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